                         ========================================
                         freezeGun UnrealTournament(tm) Mutator
                         ========================================
                         Author: ZDev
                         Date: 2/5/2000
                         E-Mail: zdev@gamespotmail.com
                         ========================================

Description
-------------

Greetings all, I have been working onthis for several weeks and I think it has turned out rather well.  It is, however my first UT scripting project so please feel free to give my your feedback good, bad and ugly.  As the name implies, I have created a freeze weapon.  It replaces the ASMD Shock Rifle in any map that the mutator is used on.  The primary and combo attacks have not been changed (other than wording), but the secondary attack will now freeze anyone damaged by it for three seconds.  There are some important specifics to the attack which I'll list below.

Details
-------

-Freeze Gun replaces ASMD Shock Rifle.
-Ammo is also replaced.
-Primary fire mode behaves normally as does the combo attack (destroying secondary fire with the primary).
-If a target takes body damage (damage after shields), it is frozen for three seconds.
-When a player is frozen, he can still see all around him (even though externally he appears to be still), but he can not move, jump or shoot.
-While frozen a target will take no more damage from a Freeze Gun, primary or secondary fire.
-Also, while frozen the target gets a 20% reduction for all other attacks save the Impact Hammer.
-Finally, while frozen a target takes 10X damage from the Impact Hammer* (i.e. a 5 point hit becomes a 50 point hit).

*Tip o'the fedora to the Duke.


Known Issues
------------

I've tried to test this guy pretty well, but again it's my first attempt and it delves into some rather touchy parts of UT Script.  One area that I had to work on after I thought it was complete was compensating for network latency, because movement performed by the client and synced with the server (or vice versa) can get a little funky.  Anyway, please let me know if you find any problems.

I think that's about it.  My e-mail is included for praise and jeers and I hope to see you all on gameslink #UnrealScript.

Laters.

-zdev




Acknowledgements:
-----------------

Special thanks to Tim Sweeney at Epic and everyone who has produced documentation and help files for UT add-ons.   Also special thanks to the fonts of information on #UnrealScript, most especially ^Soul^ and Mongo.



Disclaimer:
-----------

The author of this package takes no responsibily for any changes to the users system during installation or use of this mutator.  There is no warrenty explicit or implied in the distribution of this software.  This software is meant soley as an add-on for a licened copy of UnrealTournament(tm) which is a registered trademark of Digital Extremes and Epic MegaGames, distributed by GT games.


