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Relity Bites Mutator   v1.01 (Release 2)
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20/4/2000 - Dave Hodgson

Installation:
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Run the RB.umod file and it should install into your UnrealTournament\System directory.  If not, then there's a problem.  Email me and I'll see if I can fix it.  If not I'll have to send you the RB.u file.  I say this, not from a lack of faith in my ability to create a UMOD file, but becuause I have have had problems with umod files myself.  Other peoples umod files have refused to install properly, so I'm guessing there's a compatability issue somewhere.


So what is it?
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Reality bites is my take on the horde of Realistic Damage creating mutators that are around.  I have taken some of the ides, thrown in a few of my own, polised, buffed and tweaked until it works like a charm.  Then made it completely configurable through the Mod menu. 


And this means?
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The mutator contains several elements that effect gameplay.  these are:

Leg Damage - Taken heavy damage to your legs will result in serious limping.  The worse the damage, the more you limp.  All damage taken to the legs is at 70% effectiveness.  Wearing the thigh pads will protect ou from leg damage until the armour is destroyed.  Leg Damage may result in slight blood loss (see below).

Head Damage - This falls into two categories, Vision damage and Bullet Damage.  Vision damage occurs when you get shot in the head, but live.  Your vision will become screwed, and your view will rock and stagger to represent this.  Bullet damage means that any weapons using bullets (enforcer, minigun) will cause extreme damage (probably death) to the victim.  Non-bullet weapons to the head still cause increased damage, but not on the same scale.  Regular (non-bullet) damage to the head is at 200% effectiveness.

Groin Damage - Any male player taking a shot to the...erm...sensitive regions will double up in pain briefly and will walk slower for a while.  The effect gradually wears off and the player will then be ablt to move at normal speed.  Groin Damage is at 85% effectiveness.

Torso Damage - Getting hit in the torso will knock you for six.  Momentum from the shot is greatly increases, sending the target flying.  Using smaller weapons will not show much difference, hit them with a shock rifle and they FLY!  Also, Torso damage is very likely to result in blood loss.  Wearing the body armour protects against the blood loss effects.

Blood Loss -  Taking serious damage to the legs or body can result in blood loss.  This is a gradual loss of blood which gradually reduces your health.  The more damage you take, the more painful and more frequent the blood loss.  Players losing blood visibly stream blood from their bodies.

Stim Packs - Health vials double up as stimpacks.  Picking up a stimpack gives 7 seconds if stimulation.  This means that the limping, groin damage and general speed are improved.  If you go above 120 health and use stimpacks, the effects of extra speed and agility are increased further.  Each stimpack you collect adds a further 7 seconds to the time remaining.  In addition, stimulated players will get reduced damage from attack.  However, blood loss stil damages stimulated players regardless.

Kill Bonus - If this option is chosen in the configuration menu (defaults to off) then killing someone will slightly reduce any blood loss you may be suffering from.

Weapon Specific Damage - This option affects the way certain weapon cause damage.  Sharper weapons such as the ripper and flak cannon will cause greater amounts of blood loss.  The most effective is the ripper, then the flak cannon and finally the minigun.  

Arm Hits - Nothing special here, hits to the arms reduce the amount of damage taken and reduce the momentum transferred from the blast.

Weapon Damage - Shoot someone in the lower right arm area (EG, the weapon) and it may just go boom.  Only certain weapons are able to penetrate wepaon casings, these are:  Minigun, Pulse Gun, Sniper Rifle, Shock rifle and Rocket Launcher.  You will see an explosion from the weapon when you destroy.  Computer bots tend to switch to other weapons very quickly so the only advantage comes from removing the weapon AND from the resulting explosions.  It is possible to completely destroy ALL the weapons a player carries, including the impact hammer!  
Different Weapons blow up in different ways.  Bullet weaops (enforcer, minigun, sniper) make  small explosion resulting on a small amount of damage to the carrier.  Other weapons tend to spew out large amounts of  their ammo.  EG. a ripper spews out a hail of razor blades, the rocket launcher spews rockets and grenades, and so forth.  The ones to watch out for are the redeemer and the super soch rifle - these REALLY go boom when they're destroyed!

Sneaky Bastard / Heartless Bastard Bonuses - Shooting someone from behind and killing them will result in a sneaky bastard bonus (+1 Frag).  Shooting someone in the back of the head and killing them will result in a heartless bastard bonus (+2 Frags).

How do I stop it?
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If you have sustained Leg Damage, Vision Damage or blood loss, the only way to stop it (other than dying) is to collect either a medibox or a keg o' health.  The keg o' health will repair all injuries instantly.  The medibox will repair one wound at a time, starting with blood loss.  After blood loss is stopped, the next medibox will repair leg damage allowing you to move speedily once more.  The third medibox will repair vision damage, restoring you to normal health.
Remember that wearing body armour and leg armour protects those areas from damage and blood loss.  there is no protection for your head though, with the exception of the shield belt that protects every part of you from all damage types.


Configuration
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All the elements are configurable via the Mod Menu.  Most you can turn on or off using the check boxes.  Blood loss amount can be increased/decreased using the slider marked 'BLOOD LOSS %'.  At full, blood loss has a maximum limit of 10 points of helth every half a second!  At minimum, the maximum loss is 1 point of health every 5 seconds.  This slider also affects the chances of getting blood loss from attacks.


Revision History:
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Features added for this release:

Weapon Damage
Arm Hits
HUD Overlays


The Future:
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I may implement a weapon damage level.  This way weaker weapons will be able to wear down weapons amd destroy them eventually.  Also, damaged weapons will be less effective.  The hard part of the code would be to determine when the player has pickud up a wepaon that has better health than the one he is carrying.

I am now running short on ideas to improve this mutator further.  If you have any brainwaves, let me know and I'll give you full credit for them.


Bugs / Suggestions / Comments:
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Email me at DAH88@Talk21.com  All feedback is welcome.  Any ideas that get put into practice for the next release will be fully credited with the imagineer responsible.