PhysGun V. 1.2 

******** PhysGun.zip should include ********
PhysGun.u
PhysGun.ini
PhysGunReadMe.txt
*****************

Copyright  Ageukkeli
All rights reserved.

Updated: 13.6.2008

(v. 1.1, 19.5.2008)
[FIX] Fixed respawntime and bCanThrow.
[FIX] Added better beam. (Thanks to .:..:).
[FIX] Now keys mousewheelup and mousewheeldown only change if you fire.
[ADD] Added ShowSelectMessage in PhysGun.ini.
[FIX] Fixed some key related things.

(v. 1.2, 13.6.2008)
[ADD] Added AllowbMovableChanging in PhysGun.ini.
[ADD] Added AllowRotationMode in PhysGun.ini.
[FIX] Players don't get stuck by MPhysGun anymore.
[ADD] Added new item: MRestore.
[FIX] Now players move faster with PhysGun.
[ADD] Added TraceLenght in PhysGun.ini.
[ADD] Added GetNumpads in PhysGun.ini.
[FIX] Now you can see players weapon in hands while holding them with PhysGun or MPhysGun.

Summons:
-----------------------------
Weapons:
Physgun.Physgun - Can throw and freeze things.
Physgun.MPhysgun - Can pick up movers and change actors physics.

Pickups:
Physgun.MRestore - Mover resetting pickup. (Admin only).
-----------------------------

Detail:
Physgun.ini

AllowPlayerMoving = Allows and disallows other players pickuping/throwing.
AdminOnly = Is the gun Admin only?
TakeKeys = Do the gun set new useable keys?
AllowBeams = Do the gun make a beam?
ShowSelectMessage = Do the gun show selecting message?
AllowbMovableChanging = Should the gun change actors bMovable?
AllowRotationMode = Should the gun have rotation mode?
TraceLenght = How far you can move the actor? (-1 = infinite).
GetNumpads = Should the gun get numpad-keys if TakeKeys=true?

-----------------------------

Keys:

if TakeKeys=true

Mousewheelup - Moves actor farther.
Mousewheeldown - Pulls up the actor.
E - Enable or disable actor rotating.
Numpad4 - Yaws actor 5 degrees clockwise.
Numpad6 - Yaws actor 5 degrees counterclockwise.
Numpad8 - Pitchs actor 5 degrees clockwise.
Numpad2 - Pitchs actor 5 degrees counterclockwise.
Numpad1 - Rolls actor 5 degrees clockwise.
Numpad3 - Rolls actor 5 degrees counterclockwise.
Numpad5 - Reset actors rotation.

if TakeKeys=false

Walk - Pulls up the actor.
Altfire - Moves actor farther.
Duck - Enable or disable actor rotating.

----------------------------------------------------
Notes:
- Replace older PhysGun.ini to new PhysGun.ini    // v. 1.2
- Keep your user.ini read-only/read protected if TakeKeys=true !!
- If Takekeys=true, Physgun will temporary replace some binds.
- "Key" mean same than "bind".
- Actor is the thing that you are holding with Physguns.

Tips:
- Set TickRates higher to make actors move smoother in multiplayer. You can find them in Advanved Options / Networking / TPC/IP Network Play.
----------------------------------------------------

By: Ageukkeli