Monster Madness 110 - released 3 apr 2000

This mutator was the idea of Corey James. It adds monsters from Unreal Single Player to any
gametype. Killing them will give you a frag, killing a Titan or a Warlord will give you 3 frags
because they are so much harder to kill (a Titan that hasn't been hurt yet can get a full redeemer
blast and live through it!)

The configuration of this mutator can be done through the MOD menu in UT, or by editing the
MonsterMadness.ini file in UT's System directory. If you set all monster types to 'False' (or
unchecked in the configuration window), only Brutes will be used. I think the rest will be clear.

There are two issues that I'm aware of:

	* Bots mostly ignore the monsters, and the monsters fully ignore bots.
	* Accessed Nones appear in the logs. My guess is that they appear because Unreal Tournament
	  at some point assumes that all the pawns running around are PlayerPawns or Bots, but the
	  monsters aren't.

I'll see if I can fix these things. For now: just play with your friends & a load of monsters, or
alone & a load of monsters, but without bots. They aren't really nesseccary anyway ;-)

Greetz,
MeltDown - meltdown@thirdtower.demon.nl

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Requirements: Unreal Tournament. I tested it on UT 405B, but I guess every version should work
Homepage: http://www.planetunreal.com/unrealtower
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History:


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Version 110:

- This one works with UT 400-413. Fixed a bug where no monsters would spawn in version 413.

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Version 100:

Initial release
