[Setup] Product=LitPlayersMutator Version=1.0 Archive=LitPlayers.umod SrcPath=..\LitPlayers MasterPath=.. Visible=False Group=SetupGroup Group=LitPlayersGroup [LitPlayersGroup] Visible=True Selected=True File=(Src=System\LitPlayers.u,Size=2198) File=(Src=System\LitPlayers.int,Size=156) [SetupGroup] Copy=(Src=System\Manifest.ini,Master=System\Manifest.ini,Size=341,Flags=3) Copy=(Src=System\Manifest.int,Master=System\Manifest.int,Size=192,Flags=3) [Setup] LocalProduct=LitPlayers Mutator SetupWindowTitle=LitPlayers Mutator Developer=ca DeveloperURL=http://www.planetunreal.com/chimeric/ [LitPlayersGroup] Caption=LitPlayers Mutator*D$@MD vKK\$None LitPlayersSystemCoreEnginecaLitPlayersModifyPlayer TextBufferPackageObject FunctionClassObjectPropertyActorLevelPlayerReplicationInfo GameInfoPawnBoolPropertyMutator ScriptTextBytePropertyLightBrightnessTeam AmbientGlow LightTypeLightSaturation LightRadius LightEffectOtherGame NewWeapon LightHue bTeamGame LevelInfoWeapon $x$$$ $=,$-:%$:&$ z//============================================================================= // caLitPlayers - lights up players so they are easier to identify // - will use red/blue for teamgames, default for none teamgames //============================================================================= class caLitPlayers expands Mutator; function ModifyPlayer(Pawn Other) { local Weapon newWeapon; // Begin caLitPlayers Other.AmbientGlow = 120; Other.LightEffect=LE_NonIncidence; Other.LightType=LT_Steady; Other.LightRadius=10; Other.LightSaturation=0; Other.LightBrightness=255; Other.LightHue = 0; // default hue if (Level.Game.bTeamGame) { if (Other.PlayerReplicationInfo.Team == 0) Other.LightHue = 0; else if (Other.PlayerReplicationInfo.Team == 1) Other.LightHue = 170; } // end caLitPlayers Super.ModifyPlayer(Other); } 6Mйddddddd_ R$Wd|Jdd|Jd         "     #  ! R C_ 4Eb g\t[Public] Object=(Name=LitPlayers.caLitPlayers,Class=Class,MetaClass=Engine.Mutator,Description="LitPlayers,Lights up players for easier identification.") System\Manifest.iniSystem\Manifest.intSystem\LitPlayers.uSystem\LitPlayers.int/ f