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Submachine Gun
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Author: Essjay 'Unpunished' Campbell
E-mail Address: SJCExiled@cox.net

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|1| - Comments
|2| - Information
|3| - Special Thanks
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***NOTE***
This readme is best read under the FixedSys font in a full-size window.

|1|

I originally made this weapon as a part of the ECPack arsenal, but I decided to make a seperate package altogether for it. To sum it up, this is a submachine gun with a grenade-launching alternate fire. I've included a mutator in the package that replaces all Stingers with the SMG. Hope you enjoy this!

|2|

Summon Command: summon ExSMG.SMG

Mutator Command: open MapName?game=GameType?mutator=ExSMG.SMGMutator

Description: This particular SMG model was a result of Axon Research Corporation's experiments with the intregration of tarydium into modern weaponry. Prior to these experiments, Axon had begun attempts at creating weapons that ran on recharging clips by cloning the ammunition. The SMG uses one of these recharging clips. It fires tarydium bullets at an extremely high rate, and the alternate fire launches a grenade injected with explosive tarydium. The grenade casing teleports back into the SMG just nanoseconds after triggering the mechanism that ignites the explosive tarydium. There are only 3 grenade casings in the SMG, so a maximum of 3 grenades can be deployed at a time.

|3|

There's no one really to thank for this. I did this all by my lonesome with no influence from other peeps. :)

-Thanks, Unpunished