ModelTool 1.2
Copyright (c) 1999, Andrew Scheidecker

How to use:

1)	Run:	ModelTool <MDL/MD2 File> <Model Name>
2)	Move <Model Name>.uc to your mod's Classes directory
3)	Move *.pcx to your mod's Textures\Skins directory
4)	Move the two .3d files to your mod's Models directory
5)	Recompile your package

Example:

	If I typed "\Unreal\System\ModelTool knight.mdl Knight" in my temp dir from a DOS command prompt, and moved all the output files
to their proper locations, here is what the directory tree would look like:

	Unreal\
		MyMod\
			Classes\
				Knight.uc
			Models\
				Knight_a.3d
				Knight_d.3d
			Textures\
				Skins\
					KnightSkin0.pcx
					KnightSkin1.pcx

Contact:

	andrew@planetunreal.com

Known bugs/issues:

	For large models(oldone.mdl), it wraps the coordinates.  Will fix this when I get a chance.
	
Other tools/mods I've released(in chronological order):

	TerraEdit - ftp://ftp.unrealized.com/files/tools/TerraEdit-10-29-98.zip
	RailArena - http://www.planetunreal.com/skaarjcorps/files/RailArena.zip
	Into the Trenches - http://www.planetunreal.com/skaarjcorps/trenches/
	PackageTool - http://www.planetunreal.com/skaarjcorps/files/PackageTool07b.zip