General
| Working with *.uc's |
author:
[ca] |
|
check this out if you are interested in using *.uc files to edit
Unrealscript instead of UnrealED.
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| Config Files |
author:
[ca] |
|
this is a quick overview of how to use config files to store persistent data for you classes.
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| Unreal Physics 101 |
author:
[pfhoenix] |
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pfhoenix explains the basics of how Unreal's physics work from the various available
physics types to dealing with collision.
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| Replication De-Obfuscation |
author:
[UnrealWiki] |
|
Explanation of how replication works with the Unreal engine. A must read for any unrealscript coder.
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| Rotators |
author:
[ca] |
|
here is a quick overview of rotators - what they are and how to work with
them. check this out if you're just getting started with unrealscript.
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| Mechanics
of Vectors & Rotators |
author:
[mr.self-destruct] |
|
mr.self-destruct goes over in detail about both vectors and rotators, how to
work with them and how they are used in Unreal/UT.
|
| Sounds |
author:
[ca] |
|
another quick overview, this time on sounds - how to import them and how to play them in-game.
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| Unreal Model Format |
author:
[o] |
|
this reference goes over in detail the model file format used by the Unreal engine.
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| unDocumented unRealscript |
author:
[o] |
|
goes over a variety of features in Unrealscript that aren't documented anywhere but here...
definitely an interesting read for any Unrealscript programmer.
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| Unreal Function List |
author:
[Baron] |
|
a listing of functions, their return type, and variables. use the find feature
of your browser to have a quick lookup of the functions found in unreal engine.
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| #exec Commands |
author:
[mr.self-destruct] |
|
a list of all the #exec commands with explainations of their parameters.
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| Linked Lists (part 1) |
author:
[UsAaR33] |
|
covers the use of linked lists and how/where they're used in the Unreal engine.
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Weapons
| Pipebombs [ut] |
author:
[Parser] |
|
Parser has made a pipebomb and is letting the world see how he did it.
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| Grappling Hook [unreal/ut] |
author:
[mr.self-destruct] |
|
learn how to make your own grappling hook and code some new psuedo-physics for your own mod.
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| Grenade Launcher [unreal/ut] |
author:
[ca] |
|
this is a good place to start if you're interesting in making new weapons. this tutorial
runs through the creation of a grenade launcher from start to finish.
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| Penetrating Weapons [unreal/ut] |
author:
[mr.self-destruct] |
|
mr.self-destruct demonstrates how to create weapons that will shoot through walls and other objects.
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| Airstrike [unreal/ut] |
author:
[ca] |
|
this tutorial demonstrates how to create a new trigger that will cause a configurable
airstrike within a level.
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| Locational Damage [unreal/ut] |
author:
[ca] |
|
learn how to add checks for head shots, leg shots, and body shots to your weapon.
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| Melee Weapons [unreal/ut] |
author:
[mr.self-destruct] |
|
mr.self-destruct explains how to create melee weapons (hand-to-hand/close combat).
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| Flamethrower [unreal/ut] |
author:
[c0mpi1e] |
|
c0mpi1e lends us his expertise with an early attempt at a flamethrower in Unreal.
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| Bullet Holes [unreal] |
author:
[^Soul^] |
|
^Soul^ shows how to add bullet holes to your Unreal weapons, something which Epic later added
to UT.
|
| Smoke Grenades [unreal/ut] |
author:
[zarniwoop] |
|
zarniwoop explains the details of his smoke-generating grenades, fun stuff here.
|
| Dispersion Pistol [unreal/ut] |
author:
[ca] |
|
this tutorial covers Unreal's dispersion pistol from start to finish in a comprehensive manner.
|
Gameplay
| SniperMod [ut] |
author:
[ca] |
|
a comprehensive overview of a simple modification, from making a new game
type to making a custom weapon, scoreboard, changing scoring, etc etc.
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| Security Cameras [unreal/ut] |
author:
[ca] |
|
learn how to add security cameras to your modification, ala duke nukem 3d.
|
| Scoring [ut] |
author:
[darkbyte] |
|
darkbyte changes the ctf scoring by making a new gametype, and even goes
over some basic uwindow...a good read.
|
| King of the Hill [unreal/ut] |
author:
[ca] |
|
a first step to making a real mod is making a new gametype. check out the
process of making a king of the hill modification for ut.
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| CTF [unreal] |
author:
[ca] |
|
this tutorial explains in detail the making of a CTF gametype for Unreal.
|
| Relics [ut] |
author:
[ca] |
|
wondering how to make your own relic? hmm...maybe you should check this
one out then. requires bonuspack to be installed.
|
| Key Movers [unreal/ut] |
author:
[ca] |
|
force players to have a certain item in order to activate a mover, such as doors and elevator lifts.
|
| Mutator Class [unreal/ut] |
author:
[pfhoenix] |
|
a run through of the Mutator class, with explainations of each function.
|
Interface
| Floating ActorTips [unreal/ut] |
author:
[Joachim Lous] |
|
Floating labels on the HUD that track in-game objects (think Deus Ex or System Shock).
|
| Drawing Vertical HUD Bars [unreal/ut] |
author:
[Apeman] |
|
This tutorial explains how to draw UT's health and armor as vertical bars on the HUD.
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| HUD Overview and Canvas Functions [unreal/ut] |
author:
[Eater] |
|
Eater traverses down the Canvas class and explains all the details of making and drawing
your own custom HUD. An excellent resource for both the Canvas and HUD classes.
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| Messaging [unreal/ut] |
author:
[neural9] |
|
learn how in-game messages are achieved as neural9 explains the process in detail.
|
| Improved Chat Messages [unreal/ut] |
author:
[ca] |
|
this tutorial explains a new function that parses chat messages in-game and inserts useful information
using escape-codes. originally written for and currently being used in WF:UT.
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| Portal HUD [unreal/ut] |
author:
[luke wenke] |
|
this tutorial demonstrates how to make a new HUD that uses portals to create multiple
cameras on the player's screen at once.
|
| Scrolling Banners [unreal/ut] |
author:
[ob1-kenobi] |
|
ob1-kenobi takes you through step-by-step on how to make a custom scrolling CTF banner using scripted textures.
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| Mod Menus [unreal/ut] |
author:
[bogwraith] |
|
bogwraiths explains how to make a simple mod menu for your modification using UWindows.
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| Sideview [unreal/ut] |
author:
[c0mpi1e] |
|
c0mpi1e shows the way to make different camera views by altering a function in the PlayerPawn class.
|
Effects
| Particle Effects [unreal/ut] |
author:
[FF] |
|
FishFace runs down the process of using Unreal's mesh particle system, from making the model
to configuring the class to work in Unreal.
|
| Rain [unreal/ut] |
author:
[c0mpi1e] |
|
c0mpi1e takes you through his rain generating code to create a cool effect. (note: this tutorial is incomplete/outdated, and is currently being updated)
|
| Trails [unreal/ut] |
author:
[mr.self-destruct] |
|
a run through of creating trail effects.
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AI
| Navigation Network [unreal/ut] |
author:
[pfhoenix] |
|
if you plan to ever have any sort of AI that moves intelligently about the level
then you'll need to use the navigation network, and that's where this tutorial comes in.
|
Requests
| Effects |
author:
[??] |
- How to create and work with custom effects
- How to create/use a particle system in UT
|
| Physics |
author:
[??] |
- How to create driveable/controllabe vehicles
|
| Interface |
author:
[??] |
- A comprehensive UWindows guide
- How to enhance the console
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