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Celled Mod 3
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Author: Essjay 'Exiled' Campbell
Email Address: SJCExiled@cox.net

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|1| - Comments
|2| - Setup Information
|3| - Notes
|4| - Special Thanks
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***NOTE***
This readme is best read under the FixedSys font, and in a full-size window.

|1|

	Holy goddamn mothershit assbastard. Once I start, I can't stop, lol. Celd was supposed to be my ONLY mod that replaced all the weapons and items with custom stuff. And here we are, two sequels later.

	Well, I was really lazy while doing this. In no way is it supposed to be better than the original two: I had a lot more time to do the first two Celds, and this one was kind of rushed.

	I used a lot stuff from my unfinished "Black Mod" for this, such as the new Stinger and Titan. There are no admin weapons or secrets so don't bother opening the editor and searching, lol :P

|2|

[SETUP]

Celd3.Celd3Rep - This is the replacer that you summon to replace all the normal weapons and items with Celd3 stuff. I took the scripting for this from my Celd1 replacer, which took the script from the Infiltration replacer. For this item, it is preferable (and easier to handle if you do this) to put this into you ServerActors.

How do you do this, you ask? Open your Unreal\System folder and scroll down until you see Unreal.ini. Open this file, and scroll down until you see Engine.GameEngine. Yes, that's right, this is where you put your ServerPackages as well. Look for ServerActors under GameEngine, and add a new line: ServerActors=Celd3.Celd3Rep. This will force the game to summon a replacer each time a new map is started.

Celd3.Celd3Mutator - You don't summon this, you use a command. When you start a level, press tab and type: admin servertravel?<mapname>?mutator=celd3.celd3mutator. Replace <mapname> with the name of a map. Which map, you ask? PICK ONE! Here's an example: admin servertravel nyleve?mutator=celd3.celd3mutator

If you need help combining mutators or adding a gametype to the map switch, just email me about it and I'd be happy to help.

[INVENTORY BELT]

Celd3.Celd3Inv - This is the inventory belt that you can summon. When used, it spawns all the weapons and items in Celd3.

[MONSTERS]

Celd3.Cold (Brute)

Celd3.Pixie (Fly)

Celd3.Rogue (Krall)

Celd3.Error (Pupae)

Celd3.BloodQueen (Queen)

Celd3.SixTrooper (SkaarjTrooper)

Celd3.Aizer (SkaarjTrooper)

Celd3.Roamer (SkaarjWarrior)

Celd3.Ghost (Tentacle)

Celd3.Ragebeast (Titan)

Celd3.Slave2 (WarLord)

[LIGHTS]

Celd3.WhiteLight

Celd3.BlueLight

Celd3.RedLight

Celd3.GreenLight

Celd3.YellowLight

Celd3.OrangeLight

Celd3.PurpleLight1

|3|

	The mutator used in Celd3 runs perfectly well with DZMapM - allowing you to fight Celd3 monsters with Celd3 weapons with far less configuration. As I said in the mutator description, if you need help with adding more mutators or gametypes to your "open" command, just email me about it.

|4|

For the mod:

BloodReaper - Feedback, testing, yadda yadda yadda. All the normal stuff Reaper is in my readmes for. Thanks man.

Various Bands - Such as Mudvayne and Cold for inspiration for weapon/monster names.

-Thanks, Exiled