summon aura2.areg - An infinite use item that when activated, will constantly regenerate your health way beyond it's maximum capacity. Stopping at 9999.

summon aura2.ascuba - An infinite use scuba gear. No air breathing noise while underwater.

summon aura2.aviz - Infinite use complete invisibility. You don't get revealed when firing either.

summon aura2.brm - Makes you about the size of a horsefly. Glitchy and somewhat unstable (According to the creator)

summon aura2.controlrifle - Gives some control over targetted monster. They can jump and move (slower than you) for a limited time, and wont do anything against you until it wears off.

summon aura2.ctr - A teleportation gun. Shoot somewhere to be teleported to that spot.

summon aura2.damp - An  infinite use dampener. Which acts more like a sound barrier. As no noise is able to escape the gun when you activate this. None.

summon aura2.dboots1 - Dragoon Boots. Come in contact with anything, especially by jumping on them, and they'll be immensely damaged. (Also allows you to jump high)

summon aura2.gibrifle - A rifle that fires a shot that completely obliterates the target. Leaving nothing but pieces and a memory. Pierces through annihilated foes too.

summon aura2.gravman  =-=-waiting for you-=-=

summon aura2.iron - Helps keep you grounded during something that would normally send you flying. Such as a rocket. You also sink like a rock in water, and can walk on the bottom of the body of water you're in.

summon aura2.powerfist - a psychotic weapon a skaarj berserker would adore, this crazy thing shoots little balls of energy all over the freaking place.

summon aura2.pvac - When activated, will create an invisible "portal" that will teleport any monsters nearby to that location.

summon aura2.repos - Keeps you firmly rooted to the exact position you activate it at. If your in the air, you'll hang there until you turn it off. You cannot move while this is on.

summon aura2.rippler - Acts sort of like a machinegun razorjack. Shoots little projectiles that make ripples in the air as they move. Secondary launches a shell with little light balls in it.

summon aura2.shrapnel - A metallic looking shotgun that fires flak pieces everywhere. Secondary charges it up to shoot more flak at one time.

summon aura2.tfg - Fakes throwing your weapon. When someone attempts to pick the fake up, it'll damage the person.

summon aura2.warprifle - A rifle that shoots a little ball of light, that teleports all nearby enemies to that light ball until it fades away.