
			NO_AI
					aka
						NO More A.I. Game

	Description & Purpose:
	This mutator can be used as Server-Side/Standalone for a less healthy purpose and/or spawned by other tools.
	It is addressing to maps where some Dumb As Shit people were removing NavigationPoints from Level
leaving them unwrapped causing Server to crash based on a broken Path-Net, then a Bot, a Monster, any A.I.
Life-Form might crash if does a scan of Network through a point deleted. First goal was to recover deleted
paths but at this moment I don't see a solution for that job + data lost that has to be recovered.

	Operating/Fixing Method:
	I can call it surgery style. If a tooth is badly damaged it has to be removed as a trash. In our Level
if paths were badly damaged then we get rid of them. We except PlayerStarts, SpawnPoints, Teleporters which
will discard some Navigation data that can be accessed from UScript. It will wait 0.5 seconds (before to enter
first Bot) and then it will destroy Navigation.

	Other Audience:
	1) Comunities who wants retarded creatures unable to track enemy player, for such trash-lovers I have
even other things doable for a complete garbage - yes, ruining A.I. is not the goal for this UT game
as you do - faith will finally get a revenge against you (booo).
The rest of other crashes or custom Navigation things still crashing will need another sort of cure. Purpose
of this tool is to be used/called in Levels where it needs at least to try preventing a game-crash.
	2) Camper Servers ? - where you have to find enemy without to move (sounds like it needs a mental examination
but it's true: Camp or Die) so Bot will not Run and Gun even in best pathed Levels.

	It will respond at call >>>
								NO_AI.BreakAI
													from whatever mutator or as a mutator itself as server-side.

	Use this if you want, I prefer to not use it. It is simply making me sad.

	Origins:
	I was trying at this moment to fix SuperWebAdmin's issues but I went in some troubles trying re-compiling it,
in exchange I could do other things... like this one.
