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| EavyHunterTournament: "Hunter" Stefan Daniel Schwarz <eavy@eavy.net> |
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Quick Installation Instructions
-------------------------------
If you have downloaded EavyHunterTournament.umod, double-click it to run
Unreal Tournament's built-in Module Setup, it will guide you through the
installation.

If you have downloaded EavyHunterTournament.umod.zip, unzip the file and
double-click EavyHunterTournament.umod to run Unreal Tournament's built-
in Module Setup, it will guide you through the installation.

If you have downloaded EavyHunterTournament.zip, unzip the file and move
EavyHunterTournament.int as well as EavyHunterTournament.u into your UT-
System-Directory (eg C:\UnrealTournament\System) to manually install it.

Intro
-----
I originally created this TagYerIt variant as an additional gametype
for Rocket Arena: UT but eventually took it out because it's quite a
difference from the "Pure Deathmatch Experience" of Rocket Arena so
now I'm releasing it stand-alone independently of RAUT. It was kind of
inspired by Alien versus Predator's "Tag" gameplay yet there have been
other similar mods like this before that game. This Unreal Tournament
Mod is a server-side-only gametype so client downloads are not
necessary. Configuration is integrated into the GUI Mod Menu.

Rules
-----
The rules are simple: We have two teams, a lone hunter versus all the
other players, and only the hunter (It) scores frags. To become It,
you have to kill It. If It suicides, another It will be chosen
automatically. It has some advanced technology to stand a chance
against the opposition: Cloaking device, Damage amplifier, etc. Please
note that this can be customized by the server admin to their
liking... It's a very interesting style of playing since you'll
constantly switch between teamplay and one-against-all as you kill and
get killed - in the end, one doesn't even know for sure who the hunter
is, and who is being hunted: Is It the hunter or the hunted? You'll
have to experience it for yourself!

Extro
-----
If you believe that this gametype should be put back into Rocket
Arena: UT, we might reconsider, depending on popular demand - let me
know your opinion about it...

Mod Configuration Menu
----------------------
GiveAllInventory
	All players start with all weapons, full ammo, and body armor.
	All pickups throughout the level will be destroyed at startup.
	This is similar to Last Man Standing (and Rocket Arena: UT)...
TeamGameBots
	Bots will play together as a team if this is kept on, if it is
	turned off, bots will simply ignore other players unless they are
	shot at (when that happens they will try to kill their attacker).
FriendlyFireScale
	Percentage of friendly fire adjustment. The default of 100 means
	normal damage if non-It-players hit other non-It-players. Set it
	to 0 to disable non-It-damage or some other value that you like.
MaxHunterDamage
	Turning it on disables the HunterDamage option since It will have
	a permanent Power Amplifier power-up.
MaxHunterInvisibility
	Turning it on disables the HunterInvisibility option since It
	will have a permanent Invisibility power-up.
HunterHealth
	When a player becomes It, their health will be reset to this
	value, full health (100) by default. Set it to 0 to disable
	health reset. Recommended values are between 0 and 199.
HunterArmor
	When a player becomes It, their armor will be reset to this
	value, full armor (100) by default. Set it to 0 to disable
	armor reset. Recommended values are between 0 and 150.
HunterCountdown
	This is a timer that determines the maximum It duration. After
	the timer runs out, a new It will be chosen even if the old one
	hasn't been killed. Keep the default of 0 to disable the timer.
HunterDamage
	This determines how long It will have the Power Amplifier power-
	up. Set it to 0 to completely disable it. If you want to give It
	a permanent Power Amplifier, activate the MaxHunterDamage option.
HunterInvisibility
	This determines how long It will have the Invisibility power-up.
	Set it to 0 to completely disable it. If you want to give It a
	permanent Invisibility, activate the MaxHunterInvisibility
	option.

Server Side Only
----------------
This mod is server side only. It will not be downloaded automatically
when clients connect to your server without having it installed. It
is client-optional. If you run it on your server, you're welcome to
mention my URL in your Message Of The Day so players can find out
more about it at its website. Server admins are also encouraged to
send me their server addresses so I can visit them and play there.

Contact Me At...
----------------
mailto:EavyHunterTournament@unreal.eavy.de
http://unreal.eavy.de/EavyHunterTournament/
<<< "Stefan Daniel 'Eavy' Schwarz" >>>
