SWWM: Gold version
------------------
(C)2007 UBX Master




Index of contents:

1.Introduction
	1.1.Gold version
	1.2.How to play
2.Weapons
	2.1.Deep-impact hammer
	2.2.Explosive enforcer
	2.3.Messup machine v2
	2.4.Sparkster x2
	2.5.Splatter rifle
	2.6.Splatter 2
	2.7.Splatter 3 v2
	2.8.Plasma blast
	2.9.Plasma blast 2
	2.A.Eviscerator
	2.B.Blast cannon
	2.C.Zapper
	2.D.Hellraiser
	2.E.Electroshock cannon
	2.F.Chaos grenade launcher
	2.10.Quadshot v3.0
	2.11.BFG40k
	2.12.Mortal railgun
	2.13.Disintegrator
	2.14.World destroyer
	2.15.Nuker
3.Items
	3.1.Gold ankh
	3.2.Health pack
	3.3.Soul vial
	3.4.Mettakinylium armor
	3.5.PRONPOWER armor
	3.6.Total invisibility
	3.7.Complete devastation
	3.8.Power proppeler
	3.9.Ammo pack
	3.A.Barrier
4.Map
	4.1.DM-Ganythan
5.Credits
	5.1.Who made this
	5.2.Special thanks
	5.3.Copyrights
6.Other stuff
	6.1.Bugs
	6.2.Last release
	6.3.HUD add-on features


1.Introduction
--------------

1.1.Gold version

This is SWWM Gold, it has SWWM and the three expansion packs together, along with
new weapons and items. It also has many bug fixes, and some weapons were changed to
make gameplay less chaotic.

Most textures were redesigned. Others are completely new.
I made better looking textures for effects.

Sounds from UBX 3 V2, the Unreal I beta version and the original SWWM packs.

Some weapons were removed:

-Splatter 3 (Not fair, replaced with version 2)
-Sparky rifle (It really REALLY sucks!)
-Ultra nailgun (It sucks, too)
-Superflak cannon (Not compatible with good gameplay)
-Miniclone machine (Too much work...)
-Flame bomb (Same as superflak...)

An item was removed:

-Dark matter armor (Not good)

1.2.How to play

SWWM Gold has its own mutator: **SWWM GOLD Main Mutator**
With the mutator also comes a HUD add-on designed by me,
that shows more information from the weapons and items,
and draws armor charge correctly. You need Bonus Packs 1 and 4.
If you want the best FPS you need a computer 4 times faster than mine:

Intel Pentium 4 3GHz, Intel Pentium 4 3GHz
ASUS P4S800
Windows XP Professional Service Pack 2
1GB RAM
SoundMAX Digital Audio
NVIDIA GeForce FX 5200 with 128MB RAM (Highly overclocked, aproximately 2 times original speed)
OKI LCD monitor
75GB HD with 11GB free
PHILIPS DVD-RW drive
2GB EMTEC USB disk (Currently 1GB free)
Acer optical mouse
Some broken, 10 months old headphones
The rest of the computer is filled with tons of dust (I might clean it up someday...)

I have to play with 3 bots because too many players using SWWM weapons can make the game very, very slow.
SWWM was designed for botmatch only. If I had internet at home I could try to add support for online play,
but it could be very difficult because I have no idea about net coding in UT.


2.Weapons
---------

2.1.Deep-impact hammer

Changes:
-Bots use it only when really needed.
-Impact jumping sends you higher.
-Compressed sound wave is faster.

2.2.Explosive enforcer

Changes:
-Reloads.

2.3.Messup Machine v2

Changes:
-Beams don't harm owner.
-Beams were changed to normal projectiles that leave a long trail.
-Intelligent beams.

2.4.Sparkster x2

Changes:
-Reduced particles from the big spark, it caused slowdowns on some computers.
-Different reload animations.
-It uses an old ultrahigh detailed 1024x1024 ASMD skin I made two years ago.
-Reduced damage.

2.5.Splatter rifle

Changes:
-Reduced momentum.
-Reloads.
-New ammo.

2.6.Splatter 2

Changes:
-Reduced momentum.
-Slower beam.

2.7.Splatter 3 v2

New weapon. Splatter 3 v2 is a rifle that splats enemies instantly.
It reloads and zooms.

2.8.Plasma blast

Changes:
-Reduced damage.
-Reloads like Plasma blast 2.
-Reduced projectile speed.

2.9.Plasma blast 2

Changes:
-Reduced damage.
-No longer heat seeking.
-Reload is slower.
-Mini plasma turned into bouncing particles.

2.A.Eviscerator

Changes:
-New sounds.

2.B.Blast cannon

New weapon. Another from TD.
Shoots a big bomb, it explodes and sends small particles everywhere.
The particles just bounce, they don't hurt anybody. You can use
them to temporary illuminate dark areas.

2.C.Zapper

New weapon. From TD, too.
Zapper uses plasma instead of electricity so
you don't have problems with water.

2.D.Hellraiser

Changes:
-Better grenades.
-New effects.

2.E.Electroshock cannon

Changes:
-New sounds.

2.F.Chaos grenade launcher

Changes:
-Smoother movement.
-Slower seeking grenades.

2.10.Quadshot v3.0

Changes:
-Uses QSm.
-Faster fireballs.

2.11.BFG40k

Changes:
-Better effects.
-New physics.

2.12.Mortal railgun

Changes:
-Removed intensive tracing target info.
 (The script for it is still there, commented)
-Zoom added.

2.13.Disintegrator

Changes:
-Better effects.

2.14.World destroyer

Changes:
-Sounds better.
-New explosion.

2.15.Nuker

New weapon. Mix between the weapon of the same name from TD and the
Uberboomer from UBX 3 V2.


3.Items
-------

3.1.Gold ankh

Changes:
-Light and ambient sound.

3.2.Health pack

Changes:
-None.

3.3.Soul vial

Changes:
-Gives more health.

3.4.Mettakinylium armor

Changes:
-Armor charge is correctly show in the HUD.

3.5.PRONPOWER armor

Changes:
-HUD displays armor charge correctly.

3.6.Total invisibility

Changes:
-A bit smoother.

3.7.Complete devastation

Changes:
-Different color.
-Charge shown on the HUD.
-Light and ambient sound.

3.8.Power proppeler

Changes:
-Leaves a mark on the floor.
-New effects.

3.9.Ammo pack

New item. In TD and UBX 3 V3 there's one.
Gives you ammo for all the weapons.
This item should be placed on maps
specially made for SWWM Gold.

3.A.Barrier

New item. Cilyndrical shield like Brando's one in UBX 3 V2.
Protects you only against normal projectiles. Not traced shots,
delayed beams or disintegrator flames.


4.Map
-----

4.1.DM-Ganythan

"Ganythan v3: Better detailed remake"
Another map by me.


5.Credits
---------

5.1.Who made this

Me! :P

This mod can be very dangerous to your computer.
You have been warned... Update it!

5.2.Special thanks

Epic games, makers of Unreal and Unreal Tournament. All those new UT and Unreal games suck! (In my opinion)
PSI-Shock for PSI Weapon Dreams (A mod I still play when I'm not testing SWWM)
The makers of the ZDoom Weapons Resource Mod
deathz0r for OMG Weapons! and DO-TIMS
Marq Watkin (mwatkin@pmprog.co.uk) for the script for tracing through walls (that I enhanced a bit)
Myself, for having this strange mania of making weird stuff continuously
My best friends Miguel and Brando (Brando is a kleptomaniac!) xD
Myself again, for being a superintelligent genius since 2003 (I don't know my IQ, but I think it's really high...)
Alexander Davidson for metapad, I used it to make all the readme files
The makers of The GIMP, a really good program I use for the textures (I use version 2.4.0-rc2 and I didn't have any problem with it...)
Erik de Neve for BRIGHT, without it all my textures would look really ugly
All the good UT mappers I know, including some ones that aren't so good (Doctor Evil) ;-)
All the good musicians I know: Necros, Zantac, Zanoma, Alexander Brandon, Michiel van den Bos, Zynthetic... (I really like your music) :)
The makers of Knee-deep in ZDoom, a really cool ZDoom mod
Team Red Nemesis for 7Bullets (I'm just waiting for Residual Decay...)
The other Brando (Brando Cleptómano, you'll be an important character in UBX 3 V3...)
Lots of other people...

5.3.Copyrights

Unreal (C)1998 Epic Megagames Inc., All rights reserved.
Unreal Tournament (C)1999 Epic Megagames Inc., All rights reserved.
UBX 1 isn't copyrighted, it was a hacked version of UT.
UBX 2 (C)2003-2004 UBX Team
UBX 3 (C)2005-2009 UBX Team
UBX 4 (C)2020? UBX Team
UBX 5 (C)20?? UBX Team
UBX 6 (C)20?? UBX Team
UBX 7 (C)20?? UBX Team
SWWM (C)2007 UBX Master
SWWM II (C)2007 UBX Master
SWWM III (C)2007 UBX Master
SWWM 4 (C)2007 UBX Master
SWWM Gold (C)2007 UBX Master.
Unreal and the Unreal logo are registered trademarks of Epic Megagames inc.
Unreal Tournament and the Unreal Tournament logo are registered trademarks of Epic Megagames inc.
UBX is a trademark of UBX Team.
All UBX related characters, names, etc. are property of UBX Master and (C)1999-2007 UBX Master. (Including my name)
UBX Master is not my real name, but that doesn't matter.
I will never tell you my real name! >:-<
The ">:-<" icon is also property of UBX Master and (C)2007 UBX Master.


6.Other stuff
-------------

6.1.Bugs

No bugs! It's perfect!! :)

There was one, but I fixed it.
Intensive tracing crashes UT when using mutators.
I was going to use it for all trace firing weapons...

Ah! And I found another one: Complete Devastation makes
the weapon turn black when you have a Total Invisibility.
Now it's fixed. (I think)

I also fixed a small bug with the BFG40k shockwave showing death message uncorrectly.

And I changed plasma blast 2 particles to be affected by gravity.

I fixed a little mistake in Disintegrator's death message...

I changed some lines in trace firing weapons so they no longer deviate.

I also changed a line in the TotalInvisibility script so players with a barrier
can still be seen by bots.

Another change on HUD add-on, now supports 640x480. And the texture isn't resized.

Now explosive enforcer, splatter 2 and splatter 3 can trace through warpzones.

I couldn't make zapper trace through warpzones, it's very difficult...

Changed offsets from Sparkster x2 clipcount so it doesn't overlap with the HUD Add-on.
(Also changed the ones from the Explosive Enforcer and the target info from the Mortal Rifle)

Updated on 13/10/2007. (Or 13th of September, 2007)

6.2.Last release

Last release... Until UBX 4! ;-)
But don't worry, I have lots of old mods and maps I will release soon... :)

6.3.HUD add-on features

At the left border of the screen, some information is shown.
Displays weapon health, item and armor charges.
The best resolution for the HUD add-on is 800x600.
Resolutions lower than 640x480 disable it.