Author: *Kr!D_o)
Mutator: EnhancedUTv1_c
Copyright (C) 2013

- Installation! - (non umod)
Copy the files included in the package to their respective folders

EnhancedUTv1_c.u - System
EnhancedUTv1_c.int - System
EnhancedUTv1c_.uz - Redirect

Add the following line to the [Engine.GameEngine] section of your server.ini

ServerPackages=EnhancedUTv1_c

And for the server cmd line;

EnhancedUTv1_c.UTMod

Now add this anywhere in your server.ini (Remove txt from // on)

[EnhancedUTv1_c.UTMod]   
bEnableHitSounds=True	// Set to True if you want to hear the client hit damage hitsounds.
HitSound=Sound'UnrealShare.StingerFire'	// Allows you to change the HitSound sound.
TeamHitSound=Sound'UnrealShare.StingerFire' // Allows you to change the TeamHitSound Sound.
bNoLockdown=True  // Avoid the lockdown effect from the pulse/minigun.
bBrightPlayers=False // Exactly what it says, set to True if you want brighter players.
bWarmupMode=False // Set true if you want to enable warmup mode. (if bTournament=True)

If you are using any version of UTPure, goto the section of the ini and change the TrackFOV
settings to 0 so that the Sniper Rifle will properly zoom!

EXAMPLE:
[UTPureRC7E.UTPure]
TrackFOV=0

- UpDates! - (v1_c)
x Fixed 'bNoLockdown' for real this time! :x

x Fixed FWS for all weapons !d(-_-)b

x Changed the way the hitsounds work, now adjustable sounds.

x Added 'BrightPlayers' feature.

x Added 'WarmUp Mode' for Tournament mode.

- UpDates! - (v1b)
x Fixed Flak Cannon select sound.

x Fixed Amplifier HUD charge counter, should now work with UTPure!

x Fixed the 'NoLockdown' effects for Pulse/Minigun.

x Fixed the 'FWS' switch weapon animations. No longer looks like the weapon is skipping!

x New Flak Cannon alt fire (flakslug) explosion.

x Changed up the sniper scope, should work with UTPure no problems! (UTPureRC7E tested)

x Changed the Rocket Launchers flares, now red, looks more realistic!

- Features! -
x Tickrate Insensative "T.I. PulseGun/Minigun" - Allows you to increase the tickrate without increasing the power of the weapons.

x NoLockdown - Removes the push effect (momentum transfer) / lockdown effect when getting hit by PulseGun/Minigun.

x Faster Weapon Switching - "FWS" which allows you to hit your opponent with more weapon combonations (; 

x HitSounds - Client side hitsounds when you inflict damage on your enemy.

x Fixed the annoying ImpactHammer sound bug.

x Weapons are now destroyed if they they are tossed or dropped into "killzones" such as lava, acid, fall off map, ect ..

- Features! - (CONTINUED)
x UTPure style HUD (match time/jboots charge)

x New charge counter HUD for the DamageAmp. Now when you pick up the Amp an icon will appear, displaying the time time remaining. Similar to UT2k4 and UT3

x UT3 style DamageAmp - If someone has the DamageAmp and they get killed, a copy is dropped with whatever time was remaining. But you better hurry to pick it up because it's only alive for 15 seconds before it gets destroyed!

x New scope texture for the Sniper Rifle (while in zoomed state)

x 2nd set of hitrings removed from the Shock Rifle for both primary and secondary fire (the big blue hitring when you hit something) Much cleaner look, looks a lot better!

x New ring texture 'utringex' for the Flak Cannon's chunktrail. Much nicer (: (sorta 2k4'ish)

KNOWN BUGS..

// Due to the new client hit damage hitsounds. (doesn't effect gameplay)
ScriptWarning: (Function EnhancedUTv1c.UTMod.MutatorTakeDamage:000A) Accessed None
// Due to t he new flakslug explosion. (doesn't effect gameplay)
ScriptWarning: (Function EnhancedUTv1c.NW_ChunkTracer.PostBeginPlay:010E) Accessed None
^Temporary Fix^ - Under [Core.System] in your server.ini, add ' Suppress=ScriptWarning '

// Due to my 'GiveWeapon' function. This will be fixed in the next relase!
Player console shows ' Bad or missing property ' GETWEAPON ..
^ doesn't effect gameplay, just annoying console messages ^