
 -- DoubleJumpUT Readme --


 -- About --

DoubleJumpUT brings doublejumping from UT2003 to UT. After I played UT2003 and returned 
to UT I missed the doublejumping. I know that the MatrixMoves mutator has DoubleJumping, 
but it changes the playerclass and thus makes it incompatible with most mods/mutators. 

DoubleJumpUT supports Double-, Triple-, Quad- and InfiniteJump with the following 
jumpmodes AtApex, UpAndAtApex and Always. The design is so that it does _not_ use a 
special playerpawn and therefore will be compatible with allmost all mods out there 
(even the ones that have custom playerclasses !!!).

NOTE: There is NO botsupport, I have no clue on how to implement it.


 -- Installation --

If you have the UMOD version, just doubleclick the UMOD and follow the instructions.
If you have the ZIP version, just extract all files to the UnrealTournament/System folder.


 -- Usage --

DoubleJump is like any other mutator, so you can just add them to the game like
you usually do. The mutator gives all players doublejump capabilities.

The mutator can be configured through the Mod menu or by using MUTATE commands.

The configuration is pretty simple. The only thing that probably needs an 
explanation is the jumpType. The jumpType defines when doublejump can be used in 
a jump. In UT2003 you can only start the second jump when you are at the apex
of your first jumps. This is jumpType "at apex". You can also choose "going up
and apex". This allows you to start the second jump when stil going up from the
previous jump and then there is "Always" which lets you always do a doublejump.
When this is enabled you can even start the second jump when falling down, so 
it can be used to break your fall.

The following MUTATE commands are available

  mutate DoubleJumpUT maxJumps #  
        ( # is the maximum number of jumps possible, use 2 for doublejump, 
          3 for triplejump etc..)

  mutate DoubleJumpUT jumpType #  
        ( # is the code for the desired jumpType
             0 = at apex
             1 = going up and at apex 
             2 = always)

Note that changes in the configuration during a match will not take effect 
until a player gets respawned.


 -- UnInstallation --

If you have the UMOD version, select UnInstall UT and then select DoubleJumpUT to remove it
If you have the ZIP version, just remove all DoubleJump.* files

Optional: Remove the DoubleJumpUT section from the UnrealTournament.ini file.


 -- Extra --

If you want you can use the DoubleJump as a normal pickup item. To do this SUMMON the 
DoubleJumpBoots and pick them up. You can now DoubleJump until you get killed. You can
also use Worm or Stuffswapper to replace pickup items with the DoubleJumpBoots. 

The string for summoning is: DoubleJumpUT.Boots


 -- Author --

DoubleJumpUT is written by Mr.Mitchell
e-mail: mr.mitchell@planetunreal.com
website: http://home.ict.nl/~mweterin/unreal

Copyright 2003, Mr.Mitchell

