=========================================================================================
Map Vote Ultimate v2.4 for UT by Deepak O V, SpEcTra_7 & Sektor2111 (admin@ultimateut.tk) 
=========================================================================================

Release Date 08/04/2017

Map Vote Ultimate needs 1024 X 768 or more resolutions for fitting column width on the screen.

What is Map Vote Ultimate v2.4? 
===============================
Map Vote Ultimate is a Map vote Mutator that allows the players to vote for the next map being played

Main Features:
==============

- Voting for up to 4096 maps
- 8 Customizable Map Lists+
- Search option
- Customizable background, boxes, boxes text & titles color
- Up to 60 Custom gametypes where you can assign Prefixes, Mutators and Settings
- Filter system (supporting Wildcards) to implement detailed Map list assignments (up to 8x512 Filters)
- Predefined Map list if noone voted (return to default maps)
- Automatically map switch to a predefinded Map list if server is empty for a certain time (return to default maps)
- Priority System for Map lists
- Re-Vote limit (avoidable for certain map lists)
- Kick Vote to kick players
- Displaying a Clanlogo within the votemenu
- Support for Assault and League Assault
- Automatic removal of crashed maps (to prevent them to be revoted)
- Map play count report and Map sequence report
- Detailed in-game Admin page for most of the configuration

Installation (Server)
=====================
1) copy the .u, .int and .ini files to the UT\System folder
2) add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry

[Engine.GameEngine] 
ServerPackages=MapVoteULv2_4

Configuration
=============
The configuration is done in the file MapVoteULv2_4.ini
Most of the settings can be changed in-game too. If you log in as admin and open the Map Vote you will get an additional Admin Tab.
Make sure about (bReloadMapsOnRequestOnly=True in MapVoteULv2_4.ini) or (Check "Reload Maps on request only" option in Admin tab)
This option can prevent all time maps loading in server side. This option reduce CPU load & faster server restart.
If you added a new map in server click on "Reload Maps" button. It updates map names to "MapListTemp.ini" file.

UPDATE FROM MapVoteULv2_3 TO MapVoteULv2_4
==========================================
In MapVoteULv2_3 the MutatorActorConfig[] has been removed and merged into the CustomGameConfig[]. 
Remove the MutatorActorConfig[] entries and start the server and do a servertravel. The CustomGameConfig[] settings should now 
have been expanded and you can apply the Mutators there.

Starting up Map Vote
====================
Fire up your server and choose "Map Vote Ultimate 2.4" from the Mutator Tab

Hints:
======
* to open the votemenu midgame use the following keybinding: "mutate bdbmapvote votemenu" or say !v (Command Utility installed).
* to adjust color settings for background, boxes, boxes text & titles, open the votemenu then click on "Config" tab to get color configuration.
* to adjust settings in-game log in as admin and open the votemenu, you will get an additional "Admin" tab for configuration.

FAQ: What settings do I need in MapVoteULv2_4.ini?
==================================================

1) Step 1: Loading Maps
-----------------------

   For default gametypes there are predefined keys to enable the maps:
	bDM=True
	bLMS=True
	bTDM=True
	bDOM=True
	bCTF=True
	bAS=True
	
   To load cusom gametypes, mutators and settings you can use up to 60 'CustomGameConfig's. 
   Here some examples to load iDM, iCTF, iAS, RocketArena and Bunnytrack:
   
   	DefaultSettings="FriendlyFireScale=0.0"
   	CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Settings="")
   	CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="proDM",Mutators="",Settings="FriendlyFireScale=1.0")
	CustomGameConfig[2]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="iCTF",Mutators="BotPack.InstaGibDM",Settings="")
	CustomGameConfig[3]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS",Mutators="BotPack.InstaGibDM",Settings="")
	CustomGameConfig[4]=(bEnabled=True,GameClass="RocketArena.RocketArenaGame",NewPrefix="")
	CustomGameConfig[5]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="")
	
   * Mind: to distinct Maps with same name but different gametype/mutators/settings you have to change the prefix.
   	 E.g.: to load Deathmatch and Insta-Deathmatch just change the prefix of the Insta-Deathmach to 'iAS'
   	 
   * Custom Settings:
     You can use several custom settings by seperating them with a comma. E.g.: "FriendlyFireScale=1.0,Aircontrol=0.8"	 
     IMPORTANT: If you use custom settings in the CustomGameConfigs you have to make sure those settings get reset to Default for all other maps:
     E.g.: DefaultSettings="FriendlyFireScale=0.0,AirControl=0.35"

2) Step 2: Assign the maps to a map list
----------------------------------------

   Tell the Map Vote in which list the maps should be displayed. Use the (up to 512 per list) 'List1FilterX[Y]' variables for this.
   You can use wildcards in the Filters. Some Examples:
   
   Loading all Assault maps into List 1:
   	List1Filter[0]=AS-*
   	
   Loading AS-Asthenosphere, AS-Bridge and AS-Rook into list 3:
   	List3Filter[0]=AS-Asthenosphere
   	List3Filter[1]=AS-Bridge
   	List3Filter[2]=AS-Rook

   Loading all TDM maps into List 4:
   	List4Filter[0]=TDM-*
   	
   Loading all iDM maps into List 8:
   	List8Filter[0]=iDM-*
   	
   Hint: If you have changed some prefixes you can/have to use the new prefixes in the Filters (like iDM for Insta)
   Hint: You can use Wildcards. E.g.: DM-A* or *castle*

Q: How do I add a clanlogo into Map Vote (displayed in the middle of the Vote window)?
A: LogoTexture=ClanLogoPackage.TextureName
   Make sure the Clanlogo is added to the Server packages as well
   
Q: Can I use wildcards in the filter?
A: Yes you can. E.g.: List1Filter[0]=AS-B* will filter all AS maps that start with the letter 'B'

Q: What are all the other parameters for?
A: Support forum: http://forum.ultimateut.tk/

Version History:
================
MapVoteULv2_4:
--------------
* Added    : Search option
* Enhanced : Loading state

MapVoteULv2_3:
--------------
* Added    : 4096 maps support
* Enhanced : Loading state
* Added    : 8x512 Filters
* Added    : 4096 Exclude Filter
* Added    : 60 Custom Game Config in Admin tab window & MapVoteULv2_3.ini file
* Added    : Inside Map Vote Tips html code for faster loading
* Removed  : 140 Custom Game Config in MapVoteULv2_3.ini file
* Removed  : Map Vote startup logo
* Removed  : (!) say commands

MapVoteULv2_2:
--------------
* Added    : Background, boxes, boxes text & titles color changing option
* Added    : Map Vote logo on/off option (for client side)
* Removed  : imvc command
* Removed  : Background color changing window
* Changed  : Bind option to config window

MapVoteULv2_1:
--------------
* Changed  : Background color
* Added    : Background color changing window
* Added    : Map Vote logo
* Fixed    : Log error

MapVoteULv2:
------------
* Added    : 8 map list boxs
* Added    : Map box text Color
* Added    : Map Vote background color
* Added    : (!) say commands
* Fixed    : Map Vote Tips html file
* Enhanced : No 256 maps limit per Map List any more. All 2024 maps can be put into one list if desired
* Enhanced : Improved maploading/filter algorithm. Maps that get filtered off do not count for the maplimit any more. So all 2024 map slots can be used for visible maps.
* Enhanced : Added an ExcludeFilter[2048] to remove special maps. This Filter can be enabled/disabled via admin menu
* Enhanced : You can enabled/disabled 30 Custom Gametypes in admin window

Visit
=====
http://forum.ultimateut.tk/
http://ultimateut.tk/