Trooper Classes integrated for UT 99 Sept/01/2013 - For Testing CUSTOM GAMES

Contains Sublasses for UT99 Troopers using original old weapons
Purpose - Testing functionality ON-LINE with replacements or non-replacements,
development in other words.

They are throw something by default when are killed.

1) UTrooper.SkaarjFlaker - Weapon UnrealI.FlakCannon
	DropWhenKilled = WeaponPowerUp
2) UTrooper.SkaarjMiniguner - Weapon UnrealI.Minigun
	DropWhenKilled = WeaponPowerUp
3) UTrooper.SkaarjSergeant - Weapon UnrealShare.AutoMag
	DropWhenKilled = Amplifier
4) UTrooper.SkaarjShock - Weapon UnrealShare.ASMD
	DropWhenKilled - Amplifier
5) Empty slot - quadshot is an offence against weapons.

Notes:
In 2013 I still cannot see ON-Line stuff cloned properly to work as original as follows:
- Amplifier will boost ASMD and DispersionPistol;
- WeaponPowerUp will assign a great power for Dispersion - also completed with amplifier
will devastate enemies;
- if default amplifier charge is unchanged, a mod X or Y can setup 10 times original charge,
 no need more (I guess);
- Trooper Replacement ? Deal with DropWhenKilled and check out TOUCH option for replacing,
 old weapons, maybe need to quit using stupid call to "MyWeapon" or "WeaponType",
are just s..t.

Meh, assuming you understood what is about and what I mean, feel free to test your work
with different armed monsters, Troopers.


	Classes a little modified by Nelsona for testing purposes.
